The same thing can happen with Father Winter in that he'll not actually be Father Winter if he moves into a residence or gets another job and so you can't ask him for presents when he shows up. I'm guessing, because it needs a sim with the hidden "crumplebottom" trait to work those stalls? So the game just creates clones of them over and over. They'll show up to work in the stall when created but then almost immediately leave. The game then tries to create new ones but creates them within the household management as "not in current world" residents. (like how some have the hidden "Weirdo" trait so that they cannot die.) The original Agnes and Agatha that cannot be found in household management move into the world or change jobs because there's nothing preventing that from happening. Some NPC's obviously need to be flagged as other than normal NPC's. Definitely caused by neighborhood stories allowing NPC's to move in and out and change jobs.
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